Hey! I know it’s been a while since we updated the blog about Echoes, so it’s about time to show some pulse.
We had a few internal changes lately, and that includes the arts team. Worry not, Axel is still leading the exceptionally awesome style behind Echoes. But we have two new fellows working with him, and I can’t hold it in anymore, I just have to post some of the stuff they’ve produced for the game.
Let me introduce Greg Bartlett (http://www.zeedox.net/), Greg takes care of the level design in Act 2. So he’s already done some impressive work! Let me show you a glimpse from one of the stages in Act 2:
Pretty awesome eh?! You can see the new multiple paths, executed with hills and caves. Some of these are well hidden, as there’s “fog of war” by default – found on many popular RTS games. You get rewarded for finding those sort of caves during the campaign!
Now let’s take a closer look at things, done perfectly by Samuel Thompson (http://www.wildforge.com/). Sam took care of the concept art in Act 2, and he’s mad talent and stylish. Check out the following shot of Diabolus holding up a UEN Marine:
Anyone up for these as wallpapers?:-)
That’s it for this update, keep checking on us every now and then!