About 0
February 2007. ‘We’ – a bunch of geeks with the time to create awesome entertainment online, looked for a new place to drop our creations at. The internet free space services failed us – we couldn’t find anything that suit our needs. So we said, “How about We create a place that suits our needs!”
And so, We Create Stuff was born. We Create – stuff. Our past as gamers, geeks, nerds, you name it, has made it so that our Stuff focus on games (web, modifications, mobile), movies (flash, film)… but we’ll never turn down anything else under the term ‘create’.
The first ‘big’ project was Nightmare House – a Half Life 2 map-pack by Hen Mazolski. Released even before WCS back in 2005, it made a lot of noise – and is still considered to be one of the best horror map-packs to date. After the success of the map-pack Hen started working on the sequel.
But the first time we went over our bandwidth limit, (in four different hosting companies,) was when we released Portal: The Flash Version, by Ido Tal and Hen Mazolski – October 2007. Portal TFV is a 2D Flash version of the popular game Portal by Valve. Portal TFV made it to the New York Times, CNet’s ‘ten most addictive online flash games ever made‘, a GameIS 2008 winner, a Newgrounds Annual Tank Awards nominee, and the list goes on. That’s about when we realized we need our own servers. (And you’re now on them.)
In May 2008, based on that big hit (based on Valve’s big hit), we released another big hit – Portal TFV Mappack. It almost hurt. Our mapper expert Hen took the 2D Portal puzzles we made for Portal: TFV, and added each of them another dimension, porting them back to the real game as a map-pack. Well accepted by the fans, it ended up being featured in Portal: Still Alive for the Xbox 360 Live Arcade by Valve.
Those were the few cents about how we started out. We are, well obviously, still creating stuff. You can check’em all out in the front page, and get updates here on the blog.






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