Aug1
As mentioned before, one of the main features in Echoes is allowing the player to instantly switch between Strategy mode and Combat mode. The Combat mode is the primary mode designed to assist your fellow men in combat, by controlling the main character, ‘Dem’. This name will make sense to you all soon
“General Dem is the current Commander-in-Chief of all UEN forces based on the Mother Earth. He is believed to be the first human chosen by the Hybrid Pantheon to undergo their ‘Ritual of Ascension’; the physical and mental integration into the Hybrid leadership caste. His escape from captivity before the completion of this process has left him with advanced Hybrid implants and abilities, but with no recollection of his past.”
- Echoesgame.com, Universe – Characters – Dem

Player DEM ingame visuals
Dem is able to carry an arsenal of weapons designed for different combat situations. But most importantly, he can use a number of Hybrid abilities, supportive and offensive, to fight along significantly with the UEN.
And here’s some more art:

Concept art of Dem, by Axel & Susanna
The website echoesgame.com is coming up in a few days!
Jul23
We’re happy to finally announce, the new boards are finally up. This is a step out of quite a few we’re going to perform in We Create Stuff. The new boards integrates with the rest of We Create Stuff. Not fully just yet, but soon, it will also connect to our blog, and in the future, with our games and apps launched on here.
The new boards offer a reputations system, better management, easier access to different content, meaningful profiles (for a change), and they even support old style links if you still have old Portal TFV threads fav’d

Isnt this way better?
Aside from being pettier and easier to use, it’s the first hint to our new agenda for creative projects. We will post more about this in the coming months. For now, hit the boards!
Further information for existing users can be found in this topic.
May20
Hey guys,
Last week Valve finally released the Left 4 Dead Authoring Tools. It allows me and other mappers to have fun in L4D’s dark atmosphere full of zombies.
So I took a break from Nightmare House 2 for one day, and made the following map: God Dam. It’s a rather simple survival map, with two main zombie streams, opposite directions. Sounds easy, but I can assure you it is challenging. Have some screen caps (download below):

L4D Map God Dam from a distance

L4D Map God Dam from an epic angle

L4D Map God Dam Gameplay

L4D Map God Dam Gameplay 2
I like the new tools, I might make a campaign too.
So, Click here to download.
Mirrors: 1|2
Instructions, (readme.txt) goddamn it:
Put both the bsp file and the nav file in:
\Steam\steamapps\common\left 4 dead\left4dead\maps
To play the map, open up the console and type “mp_gamemode survival” and then type “map l4d_sv_dam”.
To start the action, go to the far side of the dam and press on the switch.
Made by Hen Mazolski of We Create Stuff
www.wecreatestuff.com
HF, any feedback is appreciated!
May3
Heya!
I think it’s time to push the April fools posts down, and as well keep you guys up to date on what we’re working on. We’ve got lotsa stuff planned in the following weeks, and we sure hope you’ll like it.
First off, some of you may have noticed the front page is going through some redesigns. These changes are made in order to expand the theme of WCS to the rest of the website. This means, eventually, this blog and the forums too will have the same sleek look of the front page. Oh and the forums will be upgraded: PHPBB2 did a fine job for the past year or so, and it’s time to move on.
Projects-wise, both Echoes and Nightmare House 2 projects are going well! Echoes is gonna get its website set up real soon, so be sure to read around. NH2’s website is also gonna get an update, as it is rather outdated at the moment. Meanwhile, Hen told me to put this up:

Nightmare House 2. yarrr, wat the eff ey?
Apr1
Additionally for being under attack by They Create Stuff, our friend Koolfox decided it’s the best time to raise up our moral. This is a single “Ka-Boom – Autistic Edition” by Koolfox, based on his project posted around here, Rocking Fortress.
Audio clip: Adobe Flash Player (version 9 or above) is required to play this audio clip. Download the latest version here. You also need to have JavaScript enabled in your browser.
I spy!
Mar31
Earlier today it looked like just another quiet night at We Create Stuff’s territory, until They arrived. First report came in at 2:22 am, when a tripod-like machine landed close to North We Create Stuff. Armed with their own ‘Stuff’, ‘They’ have invaded, and our forces are taking heavy casualties these very moments defending our land. Casualties from the other side are also reported to be big.
Countries all over the world are criticizing They Create Stuff’s sudden attack. “What the hell are you talking about?” — The Planet customer service, right before a sudden disconnection. Koolfox added: “AFK auto email: I’m off for the week, leave me fucking be, Ido.” Indeed, the reporters are shocked as well.
The following map drawn in the last minute describes the situation more closely:

They Create Stuff invade
We recommend everybody to stay calm. Unless They start winning. May god help us all.
Feb2
Heya. Nice new blog theme around! Hen here, and I wanna get you guys up to date with NH2.
Been in development for hella long, lately it feels like things are finally catching up. I will say it again: Nightmare House 2 is not dead. In fact, it’s more alive than ever.
I thought about it, and I figured pictures talk best. So there you have it, some fresh screenshots from the latest:
Unfortunately I can’t promise aloud a date just yet, but I can assure you it is gonna be worth the wait.
You can expect more media soon. One more thing – NH2.WCS’s blog is a little outdated, but will be linked with this one soon, so worry not.
Jan24
Echoes is going great. But there’s still work to be done… So meanwhile, we got a bunch of sketches and colorful artwork to show off!
The following sketches are by Susanna W, who joined our team to help us with the character art. Tracing’s done by Axel Hammarback, who’s also our extremely talented animator as shown in the last post. All the artwork follows the awesome storyline of Echoes written by Paul Komenza.

- Echoes artwork: Lt. Richard Parker and Synderion

- Echoes artwork: Cptn. John Miller and Dr. Daniel Hunter
See you soon.
Dec2
Heya!
I’ve got some cool news for you today. For the past few months now we’ve been working on a new title, Echoes. It’s a Flash strategy – shooter game, in a futuristic war theme, and I can’t wait to show you some pics.

Isn’t that one awesome logo. Wait ’till you see the following characters. Axel Hammarback is the one responsible for their sharp looks – He’s the lead art & animation on Echoes:

Snap, awesomeness!
Last, I forgot to update about it. Portal: Still Alive is out and available on the Xbox Live Arcade for 1200 points ($15). It includes ALL of the original Portal game, plus a number of new challenges (That’s where we come in. Go Hen!), and new twelve achievements. Seven-hundred megabytes of win.
I’ll keep you guys posted.
Aug19
Howdy boys and girls. I’m here to confirm and report some awesome news, so ready your 100% pure orange juice and toast with me.
Remember Hen’s Portal: The Flash Version Mappack? I know I do! It’s the Mappack we released based on Portal: The Flash Version – taking all the puzzles from the Flash version back to the 3D Portal world!

Last E3 Valve announced a new title, ‘Portal: Still Alive’. After wetting many Portal fans pants, they have confirmed this is not ‘Portal 2′. But hey, they later on confirmed it’s gonna feature our Mappack, so they wet my pants!
Next – here’s a tease from We Create Stuff’s next Flash game.

One last thing. Join our Facebook group, it’s full of awesomeness. I approve.